Epic Games revealed in its depositions in the Apple antitrust case that it will not release Fortnite on Microsoft’s Xbox Cloud Gaming service.
“We view Microsoft’s efforts with [Xbox Cloud Gaming] to be competitive with our PC offerings,” Epic vice president Joe Kreiner said during his deposition when asked whether Epic made a “deliberate decision” to not offer it on that service.
What follows are paragraphs of redacted text, so it’s unclear where the conversation went from there. When it picks up again, Kreiner is asked about GeForce Now, another game streaming service that Epic Games, curiously, does support.
“A user using that service has access to their library of games on multiple storefronts,” Kreiner says of GeForce Now. I guess that explains it.
One other interesting tidbit emerged from various depositions related to the case: While Epic Games’ decision to fight both Apple and Google is controversial, it turns out that the firm makes more money from Fortnite on videogame consoles from Sony and Microsoft than it does on mobile. 47 percent of Fortnite’s revenues come from PlayStation, while Xbox generated 27.5 percent. The iPhone accounted for only 7 percent of Fortnite’s revenues before Apple banned it, with Android, Nintendo Switch, and PCs collectively accounting for the remainder.
“iOS was always the lowest or second-lowest [by revenues] if Android was listed, correct?” Epic CFO Joe Babcock was asked. “Yes,” he replied.
Tagged with Epic Games, Fortnite